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commit 1380d09b67ee81f5a11eea0d800d595bfb61cdfb
parent 89eb2244a4804fb653baee9c34a09a1b7168d6b6
Author: Szymon Mikulicz <szymon.mikulicz@posteo.net>
Date:   Mon, 18 May 2020 15:13:14 +0200

picom: use picom conf template

Diffstat:
Mpicom/.config/picom.conf | 559++++++++++++++++++++++++++++++++++++++++++++++++++++++-------------------------
1 file changed, 380 insertions(+), 179 deletions(-)

diff --git a/picom/.config/picom.conf b/picom/.config/picom.conf @@ -1,223 +1,424 @@ -# Thank you code_nomad: http://9m.no/ꪯ鵞 - ################################# -# -# Backend -# +# Shadows # ################################# -# Backend to use: "xrender" or "glx". -# GLX backend is typically much faster but depends on a sane driver. -backend = "glx"; -################################# -# -# GLX backend +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# unless explicitly requested using the wintypes option. # -################################# +# shadow = false +shadow = false; -glx-no-stencil = true; +# The blur radius for shadows, in pixels. (defaults to 12) +# shadow-radius = 12 +#shadow-radius = 7; -# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. -# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, -# but a 20% increase when only 1/4 is. -# My tests on nouveau show terrible slowdown. -# Useful with --glx-swap-method, as well. -#glx-copy-from-front = true; +# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) +# shadow-opacity = .75 -# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. -# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. -# May break VSync and is not available on some drivers. -# Overrides --glx-copy-from-front. -#glx-use-copysubbuffermesa = true; +# The left offset for shadows, in pixels. (defaults to -15) +# shadow-offset-x = -15 +#shadow-offset-x = -7; -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). -# Recommended if it works. -#glx-no-rebind-pixmap = true; +# The top offset for shadows, in pixels. (defaults to -15) +# shadow-offset-y = -15 +#shadow-offset-y = -7; +# Avoid drawing shadows on dock/panel windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +# no-dock-shadow = false -# GLX backend: GLX buffer swap method we assume. -# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). -# undefined is the slowest and the safest, and the default value. -# copy is fastest, but may fail on some drivers, -# 2-6 are gradually slower but safer (6 is still faster than 0). -# Usually, double buffer means 2, triple buffer means 3. -# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. -# Useless with --glx-use-copysubbuffermesa. -# Partially breaks --resize-damage. -# Defaults to undefined. -glx-swap-method = -1; #"undefined"; - -################################# +# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. # -# Shadows +# no-dnd-shadow = false + +# Red color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-red = 0 + +# Green color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-green = 0 + +# Blue color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-blue = 0 + +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use +# shadow-exclude = 'bounding_shaped' +# or +# shadow-exclude = 'bounding_shaped && !rounded_corners' +# instead. # -################################# +# shadow-ignore-shaped = '' -# Enabled client-side shadows on windows. -# shadow = false; -# Don't draw shadows on DND windows. -# no-dnd-shadow = true; -# Avoid drawing shadows on dock/panel windows. -# no-dock-shadow = true; -# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows. -# clear-shadow = true; -# The blur radius for shadows. (default 12) -# shadow-radius = 5; -# The left offset for shadows. (default -15) -# shadow-offset-x = -5; -# The top offset for shadows. (default -15) -# shadow-offset-y = -5; -# The translucency for shadows. (default .75) -# shadow-opacity = 0.5; - -# Set if you want different colour shadows -# shadow-red = 0.0; -# shadow-green = 0.0; -# shadow-blue = 0.0; - -# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches -# (most applications are fine, only apps that do weird things with xshapes or argb are affected). -# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. +# Specify a list of conditions of windows that should have no shadow. +# +# examples: +# shadow-exclude = "n:e:Notification"; +# +# shadow-exclude = [] #shadow-exclude = [ -# "! name~=''", -# "name = 'Notification'", -# "name = 'Plank'", -# "name = 'Docky'", -# "name = 'Kupfer'", -# "name = 'xfce4-notifyd'", -# "name *= 'VLC'", -# "name *= 'compton'", -# "name *= 'Chromium'", -# "name *= 'Chrome'", -# "class_g = 'Conky'", -# "class_g = 'Kupfer'", -# "class_g = 'Synapse'", -# "class_g ?= 'Notify-osd'", -# "class_g ?= 'Cairo-dock'", -# "class_g ?= 'Xfce4-notifyd'", -# "class_g ?= 'Xfce4-power-manager'", -# "_GTK_FRAME_EXTENTS@:c" +# "name = 'Notification'", +# "class_g = 'Conky'", +# "class_g ?= 'Notify-osd'", +# "class_g = 'Cairo-clock'", +# "_GTK_FRAME_EXTENTS@:c" #]; -## Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) -#shadow-ignore-shaped = false; -################################# +# Specify a X geometry that describes the region in which shadow should not +# be painted in, such as a dock window region. Use +# shadow-exclude-reg = "x10+0+0" +# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # -# Opacity -# -################################# +# shadow-exclude-reg = "" + +# Crop shadow of a window fully on a particular Xinerama screen to the screen. +# xinerama-shadow-crop = false -#menu-opacity = 0; -#inactive-opacity = 0; -#active-opacity = 0; -#frame-opacity = 0; -#inactive-opacity-override = false; -#alpha-step = 0.00; - -# Dim inactive windows. (0.0 - 1.0) -# inactive-dim = 0.2; -# Do not let dimness adjust based on window opacity. -# inactive-dim-fixed = true; -# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. -# blur-background = true; -# Blur background of opaque windows with transparent frames as well. -# blur-background-frame = true; -# Do not let blur radius adjust based on window opacity. -#blur-background-fixed = false; -#blur-background-exclude = [ -# "window_type = 'dock'", -# "window_type = 'desktop'" -#]; ################################# -# -# Fading -# +# Fading # ################################# -# Fade windows during opacity changes. -fading = false; -# The time between steps in a fade in milliseconds. (default 10). -#ade-delta = 4; -# Opacity change between steps while fading in. (default 0.028). + +# Fade windows in/out when opening/closing and when opacity changes, +# unless no-fading-openclose is used. +# fading = false +fading = false + +# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) +# fade-in-step = 0.028 #fade-in-step = 0.03; -## Opacity change between steps while fading out. (default 0.03). + +# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) +# fade-out-step = 0.03 #fade-out-step = 0.03; -# Fade windows in/out when opening/closing -# no-fading-openclose = true; + +# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) +# fade-delta = 10 # Specify a list of conditions of windows that should not be faded. -#fade-exclude = [ ]; +# fade-exclude = [] + +# Do not fade on window open/close. +# no-fading-openclose = false + +# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. +# no-fading-destroyed-argb = false + ################################# -# -# Other -# +# Transparency / Opacity # ################################# -# Try to detect WM windows and mark them as active. -#mark-wmwin-focused = true; -# Mark all non-WM but override-redirect windows active (e.g. menus). -#mark-ovredir-focused = true; -# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. -# Usually more reliable but depends on a EWMH-compliant WM. -use-ewmh-active-win = true; -# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. -#detect-rounded-corners = true; - -# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. -# This prevents opacity being ignored for some apps. -# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. -#detect-client-opacity = true; - -# Specify refresh rate of the screen. -# If not specified or 0, compton will try detecting this with X RandR extension. -refresh-rate = 0; - -# Set VSync method. VSync methods currently available: -# none: No VSync -# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers. -# opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some drivers. -# opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on some drivers. -# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesn’t have the effect of --sw-opti unlike other methods. Experimental. -# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use. -# (Note some VSync methods may not be enabled at compile time.) -vsync = true; - -# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. -# Known to cause flickering when redirecting/unredirecting windows. -# paint-on-overlay may make the flickering less obvious. -unredir-if-possible = false; + +# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) +# inactive-opacity = 1 +#inactive-opacity = 0.8; + +# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) +# frame-opacity = 1.0 +#frame-opacity = 0.7; + +# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) +# menu-opacity = 1.0 + +# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. +# inactive-opacity-override = true +#inactive-opacity-override = false; + +# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) +# active-opacity = 1.0 + +# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) +# inactive-dim = 0.0 # Specify a list of conditions of windows that should always be considered focused. -#focus-exclude = [ ]; +# focus-exclude = [] +#focus-exclude = [ "class_g = 'Cairo-clock'" ]; + +# Use fixed inactive dim value, instead of adjusting according to window opacity. +# inactive-dim-fixed = 1.0 + +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other +# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. +# example: +# opacity-rule = [ "80:class_g = 'URxvt'" ]; +# +# opacity-rule = [] -# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. -detect-transient = true; -# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. -# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. -detect-client-leader = true; ################################# +# Background-Blurring # +################################# + + +# Parameters for background blurring, see the *BLUR* section for more information. +# blur-method = +# blur-size = 12 # -# Window type settings +# blur-deviation = false + +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. +# The name of the switch may change without prior notifications. +# +blur-background = false + +# Blur background of windows when the window frame is not opaque. +# Implies: +# blur-background +# Bad in performance, with driver-dependent behavior. The name may change. # +blur-background-frame = false + + +# Use fixed blur strength rather than adjusting according to window opacity. +blur-background-fixed = false + + +# Specify the blur convolution kernel, with the following format: +# example: +# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +# +# blur-kern = '' +blur-kern = "3x3box"; + + +# Exclude conditions for background blur. +# blur-background-exclude = [] +blur-background-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'", + "_GTK_FRAME_EXTENTS@:c" +]; + ################################# +# General Settings # +################################# + +# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. +# daemon = false + +# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# `xrender` is the default one. +# +# backend = 'glx' +backend = "glx"; + +# Enable/disable VSync. +# vsync = false +vsync = true + +# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. +# dbus = false + +# Try to detect WM windows (a non-override-redirect window with no +# child that has 'WM_STATE') and mark them as active. +# +# mark-wmwin-focused = false +mark-wmwin-focused = true; + +# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. +# mark-ovredir-focused = false +mark-ovredir-focused = true; + +# Try to detect windows with rounded corners and don't consider them +# shaped windows. The accuracy is not very high, unfortunately. +# +# detect-rounded-corners = false +detect-rounded-corners = true; + +# Detect '_NET_WM_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# +# detect-client-opacity = false +detect-client-opacity = true; + +# Specify refresh rate of the screen. If not specified or 0, picom will +# try detecting this with X RandR extension. +# +# refresh-rate = 60 +refresh-rate = 0 + +# Limit picom to repaint at most once every 1 / 'refresh_rate' second to +# boost performance. This should not be used with +# vsync drm/opengl/opengl-oml +# as they essentially does sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +# +# sw-opti = + +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# provided that the WM supports it. +# +# use-ewmh-active-win = false + +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering +# when redirecting/unredirecting windows. +# +# unredir-if-possible = false + +# Delay before unredirecting the window, in milliseconds. Defaults to 0. +# unredir-if-possible-delay = 0 + +# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. +# unredir-if-possible-exclude = [] + +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# in the same group focused at the same time. +# +# detect-transient = false +detect-transient = true + +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if +# detect-transient is enabled, too. +# +# detect-client-leader = false +detect-client-leader = true + +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). +# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. +# +# resize-damage = 1 +# Specify a list of conditions of windows that should be painted with inverted color. +# Resource-hogging, and is not well tested. +# +# invert-color-include = [] + +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. +# My tests show a 15% performance boost. Recommended. +# +# glx-no-stencil = false + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, +# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). +# Recommended if it works. +# +# glx-no-rebind-pixmap = false + +# Disable the use of damage information. +# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# has actually changed. Potentially degrades the performance, but might fix some artifacts. +# The opposing option is use-damage +# +# no-use-damage = false +use-damage = false + +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers +# with GLX backend for some users. +# +# xrender-sync-fence = false + +# GLX backend: Use specified GLSL fragment shader for rendering window contents. +# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` +# in the source tree for examples. +# +# glx-fshader-win = '' + +# Force all windows to be painted with blending. Useful if you +# have a glx-fshader-win that could turn opaque pixels transparent. +# +# force-win-blend = false + +# Do not use EWMH to detect fullscreen windows. +# Reverts to checking if a window is fullscreen based only on its size and coordinates. +# +# no-ewmh-fullscreen = false + +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) +# +# max-brightness = 1.0 + +# Make transparent windows clip other windows like non-transparent windows do, +# instead of blending on top of them. +# +# transparent-clipping = false + +# Set the log level. Possible values are: +# "trace", "debug", "info", "warn", "error" +# in increasing level of importance. Case doesn't matter. +# If using the "TRACE" log level, it's better to log into a file +# using *--log-file*, since it can generate a huge stream of logs. +# +# log-level = "debug" +log-level = "warn"; + +# Set the log file. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. +# When setting this option from the config file, it is recommended to use an absolute path. +# +# log-file = '/path/to/your/log/file' + +# Show all X errors (for debugging) +# show-all-xerrors = false + +# Write process ID to a file. +# write-pid-path = '/path/to/your/log/file' + +# Window type settings +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# "tooltip", "notification", "combo", and "dnd". +# +# Following per window-type options are available: :: +# +# fade, shadow::: +# Controls window-type-specific shadow and fade settings. +# +# opacity::: +# Controls default opacity of the window type. +# +# focus::: +# Controls whether the window of this type is to be always considered focused. +# (By default, all window types except "normal" and "dialog" has this on.) +# +# full-shadow::: +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it +# transparent, and you want shadows in those areas. +# +# redir-ignore::: +# Controls whether this type of windows should cause screen to become +# redirected again after been unredirected. If you have unredir-if-possible +# set, and doesn't want certain window to cause unnecessary screen redirection, +# you can set this to `true`. +# #wintypes: #{ -# tooltip = -# { -# # fade: Fade the particular type of windows. -# fade = true; -# # shadow: Give those windows shadow -# shadow = false; -# # opacity: Default opacity for the type of windows. -# opacity = 0.85; -# # focus: Whether to always consider windows of this type focused. -# focus = true; -# }; +# tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; +# dock = { shadow = false; } +# dnd = { shadow = false; } +# popup_menu = { opacity = 0.8; } +# dropdown_menu = { opacity = 0.8; } #}; opacity-rule = [ "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" ];